Souza, Molly
ID
Razzouk, R., & Shute, V. (2012). What Is Design Thinking and Why Is It Important? Review of Educational Research, 82(3), 330–348. https://doi.org/10.3102/0034654312457429
https://csu-sjsu.primo.exlibrisgroup.com/permalink/01CALS_SJO/1nj5q0c/cdi_proquest_journals_1038353599
The main goal of this article is to summarize and synthesize research on design thinking, with a focus on understanding its characteristics, processes, and how it applies to education. Design thinking involves how designers perceive and think about problems, often starting with diagrams that evolve into complex graphic representations to aid in reflection and problem-solving. Designers continually modify their designs and requirements based on new information, aiming to align the problem space with the proposed design solution. Designing is described as a situated act, where designers invent issues and requirements based on their environment, with a strong connection between unexpected discoveries and the invention of issues and requirements. This article highlights the importance of switching between different design activities and the opportunistic nature of the design process.
I was really new to the concept of design thinking and I feel like this article really broke it down for me in a palatable and comprehensive way. One of my favorite parts, that I feel is applicable beyond understanding design thinking but understanding different types of educational experiences in general, is this graph:
Basically, this graph breaks different learning into these four groups, and each group is different based on how much each type of learning uses symbols, real things, and analysis in their processes.
The upper left hand area is the “analytic/symbolic” quadrant that encompassing fields like science that heavily rely on analytical processes, and their subject matter is often represented more symbolically than concretely. I studied sociology in my undergrad work, and that type of work would be in this quadrant.
The upper right hand area is the “synthetic/symbolic” quadrant that involves how intangible things are made tangible. The main example given for this quadrant is law, because in law arguments are made based on symbolic idea and then applied to real people and things.
The lower left hand side represents the “analytical/real” quadrant. Medicine could belong in this quadrant because it so often relies on testing or analyzing real and tangible things through the process of diagnostics and experiments.
The lower right hand side is the “synthetic/real” where design thinking lives. This area represents the ways in which people create real things and use a process to put them together.
I feel like for me to understand what something is I also need to understand what it is not, and this graph really helped me in that regard. I could see myself using this to analyze different learning environments and teaching/learning methods in the future.
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