eBook: Epic eBook of Web Tools & Apps

Name: Chambers, Louise

Main Topic: TE

APA Citation: Epic EBook of Web Tools & Apps Writers and Kristina A. Holzweiss. (2020). Epic ebook of web tools & apps: A free, crowdsourced guide by educators for educators! [eBook]. Book Creator. https://read.bookcreator.com/mvPgY7WlzpZ0iB6KWCYbUdmFdOo2/4OSn9tu5Se-XuIltGvghcA

Summary: A crowdsourced living document created during Spring 2020 and the COVID-19 pandemic that is meant to support collaboration between librarians and teachers. More sections on web tools and apps are being added, making this a valuable resource to grow with in a teacher librarian’s practice.

Evaluation: This source of free professional development include many tips and tricks as well as case studies. I found the section on Nearpod far more informative that my district-provided hour-long class.

How AR and VR Can Make Students Laugh and Cry Out Loud – and Embed Them in Their Learning

Michelle Furtado


McMahon, W. (2018). How AR and VR Can Make Students Laugh and Cry Out Loud-and Embed Them in Their Learning. EdSurge, 28. https://www.edsurge.com/news/2018-08-28

This article discusses a teacher’s experience using Augmented Reality (AR) and Virtual Reality (VR) hardware and software to teach English lessons in a College class. The teacher purchased forty AR headsets and used them to create lessons in which students could experience literature in innovative ways. As an example, for a study of poetry and lyrics he had them visit a U2 site which demonstrated interaction with a worldwide community in song creation and performance. Students were then asked to share their experiences and reflect on them. Students reported a higher level of emotional engagement in their learning than they had without the technology. After the lessons, the students were challenged to create products that would be useful using the software and hardware. They had to write up their proposals and present them to a panel of venture capitalists.

The article is a useful one, given the movement toward AR and VR technology. Students are already interacting with the world through technology with such games as Minecraft and Fortnite. This article discusses the value of incorporating immersive technology into teaching. The problematic portion is, of course, the current cost of such technology. While this may not be a viable option today in most k-12 public schools, the cost will probably come down in the years to come. AR and VR will no doubt allow more lessons to achieve the Redefinition level of SAMR technology integration.