From digital consumption to digital invention

Cothran, T

ET, T

Mirra, N., Morrell, E., & Filipiak, D. (2018). From digital consumption to digital invention: Toward a new critical theory and practice of multiliteracies. Theory into Practice, 57(1), 12-19. doi:10.1080/00405841.2017.1390336

Summary:

This article was more in the theoretical realm with the stated objective of articulating “a new critical theory of multiliteracies that encompasses 4 types of digital engagement: (a) critical digital consumption, (b) critical digital production, (c) critical distribution, and (d) critical digital invention” (p. 12). However, within this paper the authors described a group of West Oakland youth who engaged in a project about gentrification. The project, also described in a City Lab article (Bliss, 2015), was created with Youth Radio. The students were frustrated with the way the media was speaking about their increasingly gentrified neighborhoods and started asking critical questions around ownership of their narrative. They created interactive maps that included live links to stories by community members ensuring that long time residents’ stories were being told along with newcomers.

Evaluation:

Talk about a learning experience with real world implications. It hit the top of the SAMR model (something I also learned via this topic!). The premise of the academic article is that we need new critical frameworks when analyzing digital invention and, like in the instance of this student driven project, the frameworks need to be viewed through the lenses of power and cultural studies. Wow! This article packed a punch. I will continue to reflect on it for a long time.

 

Bliss, L. (September 28, 2015). A youth driven interactive map of rapidly changing West Oakland. CityLab. Retrieved from https://www.citylab.com/life/2015/09/a-youth-driven-interactive-map-of-rapidly-changing-west-oakland/406981/

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Implementing change in traditional topic

Shibrie Wilson

CA, CO, IL

Dillon, S., & Laughlin, A. (2016, March 7). Unbury the past: apps and websites for exploring ancient worlds, mix it up. Retrieved from http://www.slj.com/2016/03/collection-development/mix-it-up/unbury-the-past-apps-and-websites-for-exploring-ancient-worlds-mix-it-up/

Summary: Kids should be aware of other ancient civilization and histories and not limited to Ancient Greece and Egypt. Dillon and Laughlin created a bibliographic of reliable sources available to students and teachers. Websites were chosen based on frequency of utilization in their own librarian careers. All five websites provide free access and labeled by grade and includes target audience either for students, teachers, or both. Each website contains different interfaces for students to use. For example, National Geographic Ancient World News contains information about discoveries or recent destructions. Ancient  World News contains information about discoveries or recent destructions; Ancient Civilizations Online is an online textbook and covers places such as Egypt, the early Middle East, Ancient Greece, Ancient Rome, Africa, South Asia, China, Japan, and South and Central America. There also downloadable apps available for purchase to enhance research. Also, utilizing accounts such as twitter to collaborate with other educators who have quizzes, daily post, and pictures. 
Review: Really wish I would have known about this blog earlier. Recently, had classes come in for research and I provided resources we have in print and online but this would have expanded their research. This is an awesome resource in which teachers can collaborate with TLs to find more information and develop lesson. I appreciate that it provides grade levels appropriateness. Looking forward to working with this in future.