Teaching Social Studies with Video Games
Maguth, B. M., List, J. S., Wunderle, M. (2015). Teaching social studies with video games. The Social Studies, 106(1), 32-36. doi: 10.1080/00377996.2014.961996
This article highlights the use of interactive video games as instructional tools in the classroom. Students used the game Age of Empires II: The Age of Kings to build up a civilization. This game was chosen because it could be aligned with state standards, had an easy to use interface, and good enough graphics to keep students engaged. The teacher assessed student learning by having students write reflections related to academic content standards such as geography, trade, economics, etc. Students were required to make connections between class discussions and the video game. Teacher and student found the game to be a success in allowing students to practice academic content in “real world” scenario that was engaging. The article even attributes this teaching strategy as an example of learning through play—a theory of Vygotsky and Piaget.
This article highlights the importance of information and technology literacy in our classrooms. While this article did not highlight the role of a teacher librarian, I can only imagine how much more beneficial the outcome would have been if teacher and teacher librarian had co-taught this assignment.